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Other parts of the Academy also have freezing, but the runner does well to avoid some of them. The disadvantage on the new run comes with the three-handle "challenge" where it gets cursed with freezing so much it is not funny.
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The strategy changes as well: current run on the site fights pretty much anything it can, whereas the submitted one just runs through enemies. Current run also has a bad fall towards the 4th orb, losing time. You need to collect 5 orbs, and both runs differ in which ones they collect.
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Champion Academy is a shining example, as the route taken in both runs differ. Several other sections of the game are also done faster. To show how more aggressive the new run is, the Ygerra memory battle (against Zandalor and Lucian) lasts just shy off of two minutes, and the old one is 4:16 minutes. Both creatures appear to be equal in strength and work just fine.īoss battles overall are more aggressive compared to the current run on the site, but they do share some "hiding" in order to regenerate mana, health or wait for polymorph to time out, along with very few other curses. The summoned creature occurs at the same time in both runs, with the third rift with Zandalor. I should also mention both runs opt for vtality first with the first 50 or so points spent on the character, and only then move to strength before putting it back on vitality. The runner definitely showed more planning and getting luckier with items. The items bought and picked up, equipped and all are more favorable for the new run, more than doubling the power for much less strength. Would the strength really be necessary? Maybe a little? However the new run does not spend 16 (!) skill points gained from the Zeppling section, and while one may wonder whether the runner forgot about it, I also question if it was worth spending the time to click for those. In terms of the character itself, differences are also noticeable: both runs end up as Level 29 at Ygerra fight. The new run ends up with 10 points on this skill, totalling 37% of the hitpoints. You can also tell it gets used thanks to the spam of "you cannot perform Fatality on this enemy yet". As the new run gets it earlier, it also opts to kill bosses earlier using this skill. Example: you can kill a boss with 20% HP left using this skill. However the new run opts for Healing over Regenerate.įatality plays a big role, since you can kill an enemy with some of his HP left in one shot. Both runs use Life Leech, Dual-Wielding Expertise, Regenerate and Healing. New skills shown are Battle Rage and health regen. The current run puts points in Fatality only at the very end against Ygerra and Behrlihn, whereas the new one puts points much more earlier. I can't comment a lot, but it looks smoother.Ĭhosen skills differ a fair bit between the two. Movement through the game also differs, with the new run opting for side-rolling as much as possible, whereas the old run just jumps forwards. This alone means Behrlihn isn't battled against at the very end (along with Ygerra), which drops the final fight's time from 8:35 to 1:09 minutes!!! Mind you, Ygerra also healed herself a fair bit during the fight as well, but that is unavoidable.
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The only real difference between the two runs is in the second half of the game (Flames of Vengeance) where the new run does not free Behrlihn from his prison. The route is essentially the same in both runs, with the required quests completed in order to progress. The run itself is quite entertaining for me which helps out. The run took a week to get through (timing is fun, yo).
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